Monday, July 11, 2005

Fray, by Joss Whedon, Karl Moline and Andy Owens

This graphic novel from the mind of Joss Whedon takes the slayer universe he created in Buffy the Vampire Slayer and sets it in the future. It's set in a dystopic era with flying cars and mutated humans. These new mutant breeds aren't precisely the same sort that you might find in X-Men, but rather people who might be missing an arm, or a man who is essentially a fish. Also, there are creatures called Lurks, which will soon seem very familiar to anyone who has followed the Whedon-verse for any period of time.

In the midst of all this is a young woman named Melaka Fray, a girl who has some special powers. Soon, she is discovering that she's another in a long line of slayers, whose destiny is to fight demons - specifically vampires, even though she's never heard that word in her life. Oddly, her watcher isn't the one who trains her, but instead it's a large, demony looking fellow. The art in the book is spectacular and the story is quite enjoyable, with the types of twists and turns one would expect from Whedon. It's an outstanding take on the mythology he created in Buffy and Angel and a unique way to continue with a story that fascinates aficionados so much that oodles of fan fiction continues to emanate from their minds.

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