Movie Review - Underworld: Blood Wars

By Ben Gruchow

January 10, 2017

Vampir!

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Consider the motives of Semira, played by Lara Pulver, as an elder council-vampire, ambitious to the misfortune of anyone in her path. She wants the coven to recruit Selene to train their crowd of young and green Death Dealers. Certainly she has the knowledge expertise, having shot and hacked her way through four movies’ worth of Lycans. All of the coven’s resources will be at her disposal, she is told after she is recruited. What are the young Dealers given, then, during the film’s single preparatory course? Standard training-montage orders, with a lupine coat. “Don't shoot at the Lycans – anticipate!” Selene commands. “A Lycan is never weaker than in wolf form; there is only bloodlust!” I paraphrase slightly, because I do not remember the exact wording and life is too short to attempt verbatim quotes of movies about warring supernatural creatures that really should set aside their weapons long enough to improve their fortifications and training technology.

There is never a moment when the vampires aren't clad in multiple layers of leather or vinyl or both. Selene is hiding away with the Nordic coven, among spiritual caves and pools and consorting with vampires that seem to possess nothing but light shifts and robes, and yet her base layer of clothing still appears to be the skintight catsuit she's been garbed in for five films. Vampires may not sweat or feel temperature changes, but this would not stop wrinkling and sagging after a thousand years of wearing the same outfit. What does she wear on laundry day? I yearn for an Underworld featuring Selene Lycan-hunting in yoga pants and a sweatshirt because the suit has to be tumble-dried.




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These things would be irrelevant to the experience were the movie cheerfully junky and pulpy, but no. Everything in this series is approached with the utmost gravitas, humorlessly grim, as if the filmmakers were producing a sobering historical adaptation, or a DCEU film. The Blade series lost its way by tilting too far toward snarky self-awareness; this is what it's like to see the opposite approach. We alternate between hectically-cut scenes of shaky-cam kineticism, the likes of which we've seen dozens or hundreds of times before, to scenes of ponderous expository dialogue, the likes of which we've also seen dozens or hundreds of times before. The accelerated narrative gives short shrift to all but the core two or three players; Theo James and Charles Dance make guest appearances, but their final scenes play like the editors made one cut too many in the name of brevity.

It is not actively unpleasant to sit through, and it is cleanly told as an accelerated narrative; director Anna Foerster (the first woman to helm a minor hit series about a strong female protagonist) does not do anything new with the aesthetic, but the general shape of the story’s conflict and incident proceeds in a clear-eyed arc that's beyond anything the oppressively fussy first few entries were able to offer up. And the movie benefits from low expectations, which is a perk you get when you open your film on the first weekend in January. We are perhaps more forgiving toward junk cinema when it announces itself plainly. We are even more forgiving toward junk cinema when it’s enjoyable.


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