Movie Review: Interstellar

By Matthew Huntley

November 10, 2014

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I’ve laid out the basic premise of Interstellar, but there’s actually a lot more to it, and one of the things I appreciated most about Nolan and his brother Jonathan’s screenplay is that it refrains from conventional exposition to describe the intricacies of its plot. The characters speak to each other as if there’s no movie audience listening to them and therefore their conversations are devoid of blatant “So what you’re saying is…” moments, which exist merely to bring the audience up to speed.

Nolan believes in the story so much that he assumes we’ll pick up on things for ourselves simply because it’s such engaging material. And indeed we do, but what’s surprising is how the film’s heavy dialogue doesn’t necessarily come across as scientific “mumbo jumbo.” I have no idea how much of it, if any, is accurate and conceivable, but the point is the filmmakers believe it is and their confidence makes the story come alive and we get caught up in the film purely on an academic level.

This would have been enough to make Interstellar merely good, but Nolan, being one of the most ambitious directors working today, once again chooses to take things further in order to make it great. Interstellar is equally effective on a dramatic and sensory level. Amidst all of the technical dialogue, the characters actually grow and develop as humans, and what’s remarkable is the plot doesn’t pause in order to make this happen; it seamlessly works such moments into the story and they’re perfectly credible. There’s a heartbreaking scene, for instance, when Cooper catches up on old messages from his kids, and it comes at a time when we believe he would do this.




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Given the genre and Hollywood’s tendency to let style overshadow substance, you’d think a movie about intergalactic space travel would eventually allow its special effects to take over simply for special effects’ sake, but that’s not the case here. The visuals and sound serve a purpose; they don’t just give us something grandiose to look at and hear but function to place us in the characters’ position. This notion is nothing new and it’s what all movies hope to achieve with their special effects, but it’s unfortunately rare that it’s done this well - so well, in fact, that we forget there even are special effects. They are that convincing and so, in a way, the characters’ mission becomes our own because we feel like we’re right there with them. Interstellar becomes a complete, seamless experience, and by the time it enters its second and third acts, in which time has gone by faster on Earth than in space, and it introduces new developments, characters and actors, including Jessica Chastain as an adult Murph, Matt Damon, Casey Affleck, and Topher Grace, there isn’t an abrupt shift in the storytelling. Everything comes together fluidly.

As serious and profound as it is, the reason I think Interstellar works as well as it does is because Nolan and his team ultimately have fun with their resources and do all they can (and more) to lift the story off the ground. I’m sure there will be countless theories about the ending, which will draw equal amounts of praise, criticism and mockery, but any way you look at it, this is an intelligent, coherent and affecting film that never stops moving, despite its near three-hour runtime. I’m even inclined to say it’s Nolan’s best filmmaking effort yet, at least on a pure experience level, and given his repertoire (Memento, the Dark Knight trilogy, Inception), that’s a bold and daring statement. But then, Interstellar is also a bold and daring film.


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