Viking Night: Sin City

By Bruce Hall

December 3, 2013

Sweet little Rory Gilmore was... oh my.

New at BOP:
Share & Save
Digg Button  
Print this column
Surrounding all this is the extended industrial wasteland of Sin City, which is the film’s best and most important character. From the dockyard slums to Cowboy Hooker district (you’ll see what I mean), the town has a cancerous vibe, and it’s impossible to tell whether the city or the people in it are the victim. As I implied earlier, Rodriguez is a technically ingenious filmmaker who’s learned how to make efficient, cost effective use of visual effects to make successful movies. He’s also got a pretty good eye for material. His vision as a fan of Miller’s creation results in a movie that’s worth watching just because nothing else like it exists. That high contrast, occasionally color flecked palette I mentioned earlier is almost hypnotic. I can’t stress enough how watching this movie feels like I’m inside the comic.

Which brings me back to the bad parts. There’s a third subplot involving the aforementioned Cowboy Hookers, and an attempt is made to link the threads together and unite the narrative. Unfortunately, aside from some incidental associations, none of the stories seem to have any real effect on the others, and it makes the whole thing feel confusing and (here comes my favorite word) disjunct. Go ahead and combine that with dialogue mostly taken word for word from the comic, and once you’ve popped your eyes back in their sockets, you’ll realize that the visual effects are the best thing about Sin City. My biggest complaint – and this will be a matter of taste – is that while Miller is very good at writing comic book quality dialogue, his stylistic gifts definitely end there. There are really only two characters in this whole movie – Afflicted Male and Hooker Barbie – and they all sound exactly the same.




Advertisement



Seriously, you could randomly swap lines of dialog between characters and it wouldn’t make any difference who said what, because nothing’s really happening anyway. Almost every critical plot point in the film involves a major character failing to notice an incredibly obvious piece of information sitting right in front of them, and no real motivation is ever established for any of them. They’re character archetypes who behave the way they do because like Jessica Rabbit, that’s they’re drawn written that way. And they live in a place where, like a comic, they are the only things that exist.
That’s okay – Star Wars is kind of like that – but while the film’s visual style is something I never get tired of, I would have favored an attempt to flesh out the source material a bit rather than interpret it so literally.

As it is, there’s not enough of a plot to sustain 124 minutes of action and that’s a disservice to what Rodriguez and Miller accomplished technically. Considering the subject matter, there’s a lot of man’s inhumanity to man in this movie, and a LOT of effort went into making the villains as cartoonishly villainous as possible. But the protagonists are equally bland, and they make such frequently dumb decisions it’s hard to really give a shit who lives and who dies, or why. And like you did with your comics, you chuck it aside when you’re done and somehow it never gets seen again. That’s too bad, because visually, Sin City is a world I WANT to get lost in again and again. I just wish it wasn’t so confusing there.


Continued:       1       2

     


 
 

Need to contact us? E-mail a Box Office Prophet.
Saturday, April 20, 2024
© 2024 Box Office Prophets, a division of One Of Us, Inc.